How to make a dice in blender(2.69):
part 1
1)-First step understand the blender interface
Basic understanding:
1.1)We select a object by right click of mouse button.
1.2)we can rotate the our whole interface by pressing middle mouse button and rotate
1.3)we can rotate single object not interface by select the
object by right click and press r
key then move the mouse cursor then our object will rotate.
1.4) we can scale our object by select the with right click and press s key and move the mouse cursor.
1.5) we can translate our object in any position by select
the object with right click and move
the mouse by keeping the right button of mouse pressed.
1.6) for zooming scroll the mouse wheel .
By default blender
has three objects one is cube second is camera and third one is lamb . so our
task make an dice so we delete other all objects expect cube by delete button or key x.
Right side window of blender is the properties penal of an objects and left side window is toolbox. Where
we can translate , rotate and scale etc of our object directly without pressing
any key. Above the properties panel there is a window where we can sees the all
seen. As show in below window.
interface |
Now Make a dice:
Now
we have only cube in our workplace .
1st step:
Make the
cube corners smooth or rounded.
For this select the
cube by right click and then go
to properties
panel and go to add modifier and
chose the Bevel and not press
apply now . Then your cube will be rounded. As show in fig
below
first step |
now press the tab key for go to edit mode and chose the faces option and now go to tool box and subdivide option 4 times. now press the tab now press the apply button which is on right side on properties panel as show fig below
2nd step:
.color the cube
for this go to properties panel and chose material there will be option of diffuse where you can change the color as show in fig below
for this go to properties panel and chose material there will be option of diffuse where you can change the color as show in fig below
3rd step:
Make the dot on all faces of cube
Face one:
click any where of the screen then go to add -->mesh--->UV sphere take a sphere and place it at front face that half of sphere inside the cube and half will be out side of cube. you can scale the sphere if needed as show in fig
half of sphere will be inside and half will be outside you can see in other view for pushing the sphere inside. as show in fig below
similarly add sphere in other faces
now save your work and go to part 2 of this tutorial part 2
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