Wednesday, 8 January 2014

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How to make a dice in blender part 1

How to make a dice in blender(2.69): 

                                             part 1

     1)-First step understand the blender interface

Basic understanding:

1.1)We select a object by right click of mouse button.
1.2)we can rotate the our whole interface by  pressing middle mouse button and rotate
1.3)we can rotate single object not interface by select the object by right click and press r key then move the mouse cursor then our object will rotate.
1.4) we can scale our object by select the with right click and press s key and move the mouse cursor.
1.5) we can translate our object in any position by select the object with right click and move the mouse by keeping the right button of mouse pressed.
1.6) for zooming scroll the mouse wheel .
   By default blender has three objects one is cube second is camera and third one is lamb . so our task make an dice so we delete other all objects expect cube by delete button or key x.
Right side window of blender is the properties penal of an objects and left side window is toolbox. Where we can translate , rotate and scale etc of our object directly without pressing any key. Above the properties panel there is a window where we can sees the all seen. As show in below window.
interface

 Now Make a dice:

                   Now we have only cube in our workplace .

1st step:

           Make the cube corners smooth or rounded.
 For this select the cube by right click and  then go to  properties panel and go to add modifier and chose the Bevel and not  press apply now .  Then your cube will be rounded. As show in fig below
first step

now press the tab key for go to edit mode and chose the faces option and now go to tool box and subdivide option 4 times.  now press the tab now press the apply button which is on right side on properties panel as show fig below


2nd step:

   .color the cube
for this go to properties panel and chose material there will be option of diffuse where you can change the color as show in fig below

3rd  step:

 Make the dot on all faces of cube

 Face one:

 click any where of the screen then go to add -->mesh--->UV sphere take a sphere and place it at front face  that half of sphere inside the cube and half will be out side of cube. you can scale the sphere if needed as show in fig

half of sphere will be inside and half will be outside you can see in other view for pushing the sphere inside. as show in fig below

similarly add sphere in other faces

face two:


face three:

face four:


face five:

face six:


now save your work and go to part 2 of this tutorial  part 2




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